EGX 2015: Raging Justice Preview

This preview forms part of our coverage of last week’s EGX gaming expo, held at the NEC in Birmingham. Our reporter Alex Wolfe went to check it out.

Raging Justice is a side-scrolling fighting game, developed by MakinGames. The game is a tribute to older games of a similar nature, such as Streets of Rage. The developers told me, when asked where their inspiration came from, that they wanted to make a game that they’ve all wanted for years; they’ve not been able to find anything like Streets of Rage on a modern platform, so they decided to create Raging Justice.

The similarity shows through in gameplay: You choose to play either Nikki Rage or Rick Justice, and move across the screen fighting enemies until they’re all gone. The game can be played either single player or 2-person multiplayer, and the developers also told me they plan to release a mode where more players can play at once. This is possible due to the AI controlling the enemies actually making use of a virtual controller for each enemy. It’s thus possible for a person to be able to gain control of a character by simply replacing the AI Controller with the players’.

The graphics have improved since the last game I saw in this genre, which was admittedly on a Sega system. It’s a good thing too, as the game is set for release on multiple modern platforms. They harken back to the good old days of Streets of Rage without being a straight port of them. On top of this, I noticed several points with little graphical “easter eggs”; for instance, the bar that the protagonists go into after the first level is called “Makin’s”, in reference to the developers. The sound also is remenicent of Streets of Rage, but isn’t a straight copy. It feels almost like a spiritual successor without actually being a sequel.

The game does have a storyline, but it’s very loosely tied to the action on screen; this I was told is a gameplay choice, as they wanted it to be possible for the player to just jump into a level and beat the crap out of a few enemies. However, if the player chooses to, they’ll find a logical, coherent storyline available for them to explore.

The developers also showed me their mobile port, which was an interesting thing. The left hand of the screen acts as a small virtual d-pad, wherever the player holds their finger. Dragging the left finger to a direction slightly will move the character in that direction. The right hand of the screen acts as the player’s input buttons- tap to punch, double tap to kick, etc. Although the mobile port feels a little slow compared to the console and PC versions, it’s still a good game.

Overall, I’m looking forward to Raging Justice, so watch this space.

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