Looking back: Spyfox 3 Operation Ozone

Spyfox 3: Operation Ozone
Released: 2001
PlatformsMicrosoft Windows, Linux, Mac OS
DeveloperHumongous Entertainment
Publisher: Infogrames

Spyfox is exactly what he sounds like – a spy who’s also a fox. Foxes are awesome, and so are spies, so obviously combining the two would be a great idea, right? Somehow with the passage of time this idea doesn’t really hold up anymore.

Now this game is also marketed towards children, so it’s not exactly challenging. Maybe as I’ve gotten older it gets worse and worse as I get more used to games like Fallout, where I want to toss my console into the sun out of frustration.

This game follows Poodles Galore’s plan to essentially cause very rapid global warming and fry everyone, so they need her sunscreen, but they’d probably just burn before being able to do anything. (They need her SPF 2001, in an obvious pun). Spyfox will stop her – that’s apparently within his remit as a spy. You have to find the major scientist in a bowling alley, of all places, and build his congealing pill with various things you find in four locations. Among them are a donut, diameter code (what kid playing this is gonna know what diameter means?), Chicle, and a pearl. However, you can’t just find those, first you have to unlock the secret code. Turns out it’s tapioca, which is gross.

It’s one kind of semi-linear wild goose chase after another. Everything is more problem solving of a childlike level, which makes sense but also means it’s really only fun if you are a child. If you’re looking for games that stand the test of time, Spyfox is probably not one of them.

Also the repetitive loading screen ‘SOMEWHERE IN THE SCOTTISH HIGHLANDS’ is incredibly frustrating and the keys to escape it aren’t what you would think they would be. The Escape key will be your best friend if you ever feel like playing this game – which is on Steam, so go crazy.

Spyfox also has a bunch of crappy one liners that just repeat over and over, and it’s so early 2000s that it’s just cringeworthy.

All in all, it’s nice to go back to childhood once in a while but you also learn just how far we’ve come as a culture and technologically in video games.

Graphics 5
Variety2
Presentation5
Replayability1
3.3

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