When the news broke that Double Fine’s Tim Schafer was going to be working on a new point-and-click adventure game, it was difficult not to be excited. After all, this was the man behind the sublime Grim Fandango – a game possibly to be considered the greatest ever made – and his first venture into the genre since then. The eventual product, after launching KickStarter into the mainstream along the way, was Broken Age. Here’s how it went.
There’s a strong temptation to write this review in Japanese, because it would make precisely as much sense. That’s because Jazzpunk is one of the oddest creatures to ever emerge from the swamp that is independent gaming, and that is a very strange swamp indeed.
In the last week, I’ve been obsessed with this indie game that I’ve seen talked about everywhere. You play as a fish-like animal who has to complete a really simple task, but the controls are so fiddly and precise that it makes it really hard.
Of course, I’m talking about Octodad: Dadliest Catch. What the hell does a flappy bird have to do with anything?
When Minecraft was first released, it spread like wildfire thanks to one thing and one thing alone. Creativity. There we were playing in someone else’s world, with tools they’d given us, to complete a story they wrote. And suddenly someone found a way to turn Lego into a game.
The feeling of freedom and opportunity it gave is hard to understand, though, when four years down the line you pay fourteen of your hard-earned pounds to play Rust, a boring hut simulator.