Publishers should be more worried about the negative effects of DRM on customers than any damage to their bottom line that piracy might do, according to Super Meat Boy developer Tommy Refenes.
In a blog post, Refenes suggested that producers could do better by focusing on producing and supporting innovative, quality titles rather than attempting to block the activities of pirates.
By focusing so much on illicit downloads, he says, publishers have “no way of accurately determining which customers would have stolen the game had there not been DRM” and thus can not know whether the money spent on DRM outweighed those sales they might have lost to piracy without its implementation. Moreover, he says, referring to EA’s recent SimCity debacle, implementing draconian DRM punishes paying users as well and may lose their trust in future, something that can result in lost sales.
Supergiant Games, the creators of the sublime Bastion, have announced an action adventure title is in development, only this time featuring a sci-fi motif. Retaining the visual style of Bastion, the game, Transistor, places the player in the shoes of a young woman who finds herself in posession of a weapon of great power after a gang of assailants almost takes her life with it. Players will have to fight through a futuristic city in order to track down the weapon’s original owners and uncover mysteries along the way.
The game is expected to be released in early 2014, but platforms have yet to be confirmed. Bastion was available for Xbox 360 and PC, but the recent release of the Wii U, as well as the upcoming PS4, may expand the availability of this future title.